*Newly added articles in bold
Artist Interview
- Yekaterina Bourykina – Character Artist
- Matt McDaid – Environment Artist
- Mats Myrvold – Prop Artist
- Evelyn Soa – 3D Artist
Environment & Prop
- Building WoW Dioramas with Maya & Toolbag – Jacob Wheat
- Studying a Hand-Painted Stylized Environment – Stéphane Charré
- Working on Game Assets: Tips and Tricks – Michael Barrington
- Low Poly Scenes With Blender – Jasmin Habezai-Fekri
- The Craft of Hand-Painted Food for Games – Jasmin Habezai-Fekri
- Art Spotlight: Ancient Temple – Jasmin Habezai-Fekri
- Creating Hand-Painted Dioramas with Marmoset Toolbag – Dawnson Chen
- Realistic vs. Stylized: Technique Overview – Kim Aava
- Creating Stylised Textures for 3D – Antonio Neves
- Building Disney’s Sleeping Beauty in 3D – Andy Hansen
- Creating the Alchemist House Interior Pack for Unity – Evgeniya Yaremko
- [Unofficial] Blizzard Styled Texture Painting & Modular Building Exercise – Oliver John Farrell
- How to Create Skies for 3D Games? – Phillip Zhang
- Creating a stylized world with Unreal Engine 4 – Tobias Koepp
- Creating a Scene for the Blizzard Student Art Contest – Alex Iveroth
Characters
- Building Better Characters – Yekaterina Bourykina
- Paladin Alyonushka Process – Yekaterina Bourykina
- Battlecast Illaoi: Process – Yekaterina Bourykina
- Stylizing 3D Character Content – Luana Bueno
- Low Poly Character Creation – Liu Hao
- Character development for the game “Allods Online” (Rus)- Alexander Kuznetsov aka. SusaninSsn
- Dota 2 Workshop – Character Art Guide – Valve
- Workflow of making the skeleton (Rus/Eng)- Volodya Liubchuk
- Stylized Character Art: Shapes, Textures and Testing – Natacha Nielsen
- Stylized Character Production: Tips and Tricks – Brian Poche
Career Advice
- 15 steps to landing your dream art job – Yekaterina Bourykina
PBR Stylized
- Breakdown: Stylized Beach Sand – Brian van der Vegt
- Building Dioramas with UE4 and Substance – Brian van der Vegt
VFX
- VFX Staples: Shape, Color, and Motion – Stefan Jevremović